AI Insights · Timothy · January 2022
Top 5 Casual Games in Australia Q4 2021: Unified Platform Performance
Discover the top 5 casual games in Australia for Q4 2021, with insights on downloads, revenue, and active users. Data provided by Sensor Tower.
In the fourth quarter of 2021, the Australian market for casual games on a unified platform saw some interesting trends among the top 5 applications. Let’s dive into the performance metrics for each game, with insights provided by Sensor Tower.
Rocket League Sideswipe from Psyonix LLC had a notable debut after its release on November 22, 2021. Weekly downloads peaked at 78K in mid-November and gradually declined to around 35K by the end of December. The game’s weekly active users saw a significant rise, starting from 42K and reaching a peak of 176K in mid-December before stabilizing around 146K by the end of the quarter.
Subway Surfers by Sybo Games ApS showed consistent performance throughout the quarter. Weekly downloads increased from 16K at the start of October to approximately 24K by December end. The game’s weekly revenue peaked at around $6.5K in mid-December. Meanwhile, its weekly active users grew from 319K to a peak of 412K during the same period.
Among Us! from InnerSloth LLC experienced a fluctuating trend in downloads, with numbers ranging from 11K to 24K throughout the quarter. The game’s weekly revenue remained relatively stable, peaking at about $1.2K in the last week of December. Weekly active users saw a slight decline from 81K in late September to around 59K at the end of December.
Wordscapes by PeopleFun, Inc. maintained a stable performance. Weekly downloads ranged from 10K to 24K, with active users peaking at about 200K in mid-December. The game’s weekly revenue fluctuated around $20K to $27K, ending the quarter with approximately $25K in the last week of December.
Project Makeover from Magic Tavern, Inc. showed strong revenue performance, peaking at around $130K in late September and maintaining an average of around $82K towards the end of December. Weekly downloads ranged from 10K to 21K, with active users remaining steady around 100K, peaking at 115K in the final week of December.
These insights illustrate the dynamic landscape of casual gaming in Australia during Q4 2021. For more detailed analytics and insights, visit Sensor Tower.